Sep 02, 2007, 07:20 PM // 19:20
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#2
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Krytan Explorer
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don't think some of the harder ones should be so hard on normal mode.that aside there rather good,though i can't seem to find many people making groups for them just yet.
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Sep 02, 2007, 07:23 PM // 19:23
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#3
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Guildless :(
Profession: R/
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They're great, best part of the expansion in my opinion.
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Sep 02, 2007, 07:23 PM // 19:23
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#4
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The Greatest
Join Date: Feb 2006
Profession: W/
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I like them. I think that having somewhat difficult dungeons in normal mode is great. Some dungeons, you know, actually require good builds and tactics unlike mostly everything else in Guild Wars.
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Sep 02, 2007, 07:24 PM // 19:24
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#5
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Wilds Pathfinder
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Well it's a bit tough, you have 18 dungeons, probably alot of people are soloing them, and just trying to get the hang of them. I know I personally will be soloing/dualing them, but in something as tough as a dungeon, I would want to be sure I was able to handle it without messing up the team before I joined others.
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Sep 02, 2007, 07:51 PM // 19:51
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#6
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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I love them, Catacombs of Kathendrax is particularly awesome!
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Sep 02, 2007, 08:06 PM // 20:06
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#7
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Shadow Prison touchers made me cry.
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Sep 02, 2007, 08:13 PM // 20:13
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#8
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Ascalonian Squire
Join Date: Dec 2006
Profession: Mo/
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Finished Frostmaw's Burrows yesterday in a not particularly highskilled group and we weren't running anything superspecific as well.
Shows me that theres still hope for a somewhat "free" gw in which you can play what you want (more or less) and still enjoy your time.
+10 for dungeons
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Sep 02, 2007, 08:26 PM // 20:26
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#9
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Academy Page
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There are no HM dungeons. They are all easy, and the drops sucks.
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Sep 02, 2007, 08:57 PM // 20:57
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#10
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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fun, difficult for non-hardcore players (but not over exagerated like HM where you HAVE to tank or use tntf). require thinking and not just mindless button smashing like NF do. the idea of using player's builds is great.
hurray for dungeons!
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Sep 02, 2007, 11:27 PM // 23:27
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#11
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Wilds Pathfinder
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Any other thoughts?
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Sep 02, 2007, 11:50 PM // 23:50
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#12
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Wilds Pathfinder
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
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I just finished Frostmaw's Burrows and I can honestly say...I will never go through that again. I hero+henched it and I was really really frustrated by the time I got half way through. It is a difficult area to say the least.
The mobs were not so tough, BUT what made them hard was this. I would see a group and approach them slowly. Nothing would pop-up so I would engage said group. About, oh maybe 3 seconds into the battle the ground would shake and you had 3 sometimes 4 Frost Wurms pop out. Add them to the monsters you just engaged, well that equals instant death. And this happened with almost every single damned group you tired to fight. UGH!
I had a DP of 60 constantly. It really wasn't worth rmoving it cause you would be given a guaranteed death the next group you fought.
Ah well, it was a challenge.
My reward sucked butt. I got a crappy modded gold Demoncrest Spear and a Diamond.
Well, off to try another dungeon..
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Sep 03, 2007, 12:57 AM // 00:57
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#13
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Even frostmaws can be tricky with heros and henches, but its a walk in the park with players. Ive done it two or three times and just walked it with players. Got halfway with the crappy new hench AI and gave up.
me: "Ok guys, careful now, dont want to aggro those chromatic drakes, they could complicate things, got that Talon?"
Talon Silverwing: "Sure boss, whatever you say"
me: "ok lets go"
Talon: "KAMIKAAAAZEEEEEEEEEE!"
* party wipe*
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Sep 03, 2007, 01:14 AM // 01:14
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#14
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Canada
Profession: W/E
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The dungeons so far are pretty cool. I've only been in a few so far.
By the way, is there two entrances to the Ooze Pit? There's a closed door on the 1st level and on the other side is a pressure plate... or did I miss something?
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Sep 03, 2007, 01:15 AM // 01:15
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#15
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Wilds Pathfinder
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Heh to be honest I found the first two levels the toughest in Frostmaw. Especially the first levels first room, it's pretty much impossible to do anything there without agroing the entire room thanks to the suicidal norns.
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Sep 03, 2007, 01:32 AM // 01:32
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#16
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Krytan Explorer
Join Date: Jul 2006
Location: Get Money
Profession: W/A
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one thing that helps is to use common sense when u are doing frostmaws make sure u have a ton of hex removal im doing shards of oor or w/e and i have an rc that isnt even enough so make sure u have lotta hex and cond removal
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Sep 03, 2007, 02:12 AM // 02:12
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#17
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Frost Gate Guardian
Join Date: Aug 2005
Location: too far from Conwy
Guild: The Chained Swan
Profession: R/
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Just finished Frostmaw for the second time: a tad more difficult than it was during the preview weekend. Great fun. Excellent. Will be back until a perfect Runic Blade drops. Excellent design choice.
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Sep 03, 2007, 02:19 AM // 02:19
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#18
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Krytan Explorer
Join Date: Dec 2005
Location: NY, New York
Guild: Warlords of Earth [WAR]
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Loving the dungeons so far. They are amazing imo. While yes they can be ahrd if not prepared correctly, they usually aren't impossible. I have yet to try my hand at frostmaw's tho. maybe i'll go for it soon with a few friends since hench/hero doesn't seem to be recommended and i've been doing it all along for dungeons.
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Sep 03, 2007, 02:24 AM // 02:24
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#19
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Krytan Explorer
Join Date: Sep 2006
Location: Pennsylvania
Profession: E/
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Frostmaw's was a lot of fun if you had the right group of players. I cant do it heros/henchies, for some reason.
I just spent the last 2 hours doing Aracni's Haunt with my hero/hench set. (2 hero healing monks, lina prot. spliter barrager. two hench tanks, and that one ranger henchie that looked bored.) Only reason it took so long was I couldn't find the map, or the dungeon key on the first level. It's a two level dungeon, and the end boss was easy. But she has like 20k HP, I swear. Took 10-15 minutes just to kill her! D:
Lots of spiders, and a weird place where there were a bunch of forge ettns, and some fire ele spirits. With a fire ele boss... it was weird. Lots of poison traps, so.. that kept my dunk, and talkora busy.
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Sep 03, 2007, 02:27 AM // 02:27
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#20
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Krytan Explorer
Join Date: Jul 2006
Location: Get Money
Profession: W/A
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ok guys shards of orr is unbelievbly hard its like fow but with huge mobs.... lol and eles with shock , eruption and after shock that will part wipe rofl
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